# -*- coding: utf-8 -*- #--------------------------------------------------------------------------- # This file is generated by wxPython's PI generator. Do not edit by hand. # # The *.pyi files are used by PyCharm and other development tools to provide # more information, such as PEP 484 type hints, than it is able to glean from # introspection of extension types and methods. They are not intended to be # imported, executed or used for any other purpose other than providing info # to the tools. If you don't use use a tool that makes use of .pyi files then # you can safely ignore this file. # # See: https://www.python.org/dev/peps/pep-0484/ # https://www.jetbrains.com/help/pycharm/2016.1/type-hinting-in-pycharm.html # # Copyright: (c) 2020 by Total Control Software # License: wxWindows License #--------------------------------------------------------------------------- """ These classes enable viewing and interacting with an OpenGL context in a wx.Window. """ #-- begin-_glcanvas --# import wx WX_GL_RGBA = 0 WX_GL_BUFFER_SIZE = 0 WX_GL_LEVEL = 0 WX_GL_DOUBLEBUFFER = 0 WX_GL_STEREO = 0 WX_GL_AUX_BUFFERS = 0 WX_GL_MIN_RED = 0 WX_GL_MIN_GREEN = 0 WX_GL_MIN_BLUE = 0 WX_GL_MIN_ALPHA = 0 WX_GL_DEPTH_SIZE = 0 WX_GL_STENCIL_SIZE = 0 WX_GL_MIN_ACCUM_RED = 0 WX_GL_MIN_ACCUM_GREEN = 0 WX_GL_MIN_ACCUM_BLUE = 0 WX_GL_MIN_ACCUM_ALPHA = 0 WX_GL_SAMPLE_BUFFERS = 0 WX_GL_SAMPLES = 0 WX_GL_FRAMEBUFFER_SRGB = 0 WX_GL_MAJOR_VERSION = 0 WX_GL_MINOR_VERSION = 0 WX_GL_CORE_PROFILE = 0 _GL_COMPAT_PROFILE = 0 WX_GL_FORWARD_COMPAT = 0 WX_GL_ES2 = 0 WX_GL_DEBUG = 0 WX_GL_ROBUST_ACCESS = 0 WX_GL_NO_RESET_NOTIFY = 0 WX_GL_LOSE_ON_RESET = 0 WX_GL_RESET_ISOLATION = 0 WX_GL_RELEASE_FLUSH = 0 WX_GL_RELEASE_NONE = 0 class GLAttribsBase(object): """ GLAttribsBase() This is the base class for wxGLAttributes and wxGLContextAttrs. """ def __init__(self): """ GLAttribsBase() This is the base class for wxGLAttributes and wxGLContextAttrs. """ def AddAttribute(self, attribute): """ AddAttribute(attribute) Adds an integer value to the list of attributes. """ def AddAttribBits(self, searchVal, combineVal): """ AddAttribBits(searchVal, combineVal) Combine (bitwise OR) a given value with the existing one, if any. """ def SetNeedsARB(self, needsARB=True): """ SetNeedsARB(needsARB=True) Sets the necessity of using special ARB-functions (e.g. """ def Reset(self): """ Reset() Delete contents and sets ARB-flag to false. """ def GetSize(self): """ GetSize() -> int Returns the size of the internal list of attributes. """ def NeedsARB(self): """ NeedsARB() -> bool Returns the current value of the ARB-flag. """ Size = property(None, None) # end of class GLAttribsBase class GLAttributes(GLAttribsBase): """ This class is used for setting display attributes when drawing through OpenGL ("Pixel format" in MSW and OSX parlance, "Configs" in X11). """ def RGBA(self): """ RGBA() -> GLAttributes Use true colour instead of colour index rendering for each pixel. """ def BufferSize(self, val): """ BufferSize(val) -> GLAttributes Specifies the number of bits for colour buffer. """ def Level(self, val): """ Level(val) -> GLAttributes Specifies the framebuffer level. """ def DoubleBuffer(self): """ DoubleBuffer() -> GLAttributes Requests using double buffering. """ def Stereo(self): """ Stereo() -> GLAttributes Use stereoscopic display. """ def AuxBuffers(self, val): """ AuxBuffers(val) -> GLAttributes Specifies the number of auxiliary buffers. """ def MinRGBA(self, mRed, mGreen, mBlue, mAlpha): """ MinRGBA(mRed, mGreen, mBlue, mAlpha) -> GLAttributes Specifies the minimal number of bits for each colour and alpha. """ def Depth(self, val): """ Depth(val) -> GLAttributes Specifies number of bits for Z-buffer. """ def Stencil(self, val): """ Stencil(val) -> GLAttributes Specifies number of bits for stencil buffer. """ def MinAcumRGBA(self, mRed, mGreen, mBlue, mAlpha): """ MinAcumRGBA(mRed, mGreen, mBlue, mAlpha) -> GLAttributes Specifies the minimal number of bits for each accumulator channel. """ def SampleBuffers(self, val): """ SampleBuffers(val) -> GLAttributes Use multi-sampling support (antialiasing). """ def Samplers(self, val): """ Samplers(val) -> GLAttributes Specifies the number of samplers per pixel. """ def FrameBuffersRGB(self): """ FrameBuffersRGB() -> GLAttributes Used to request a frame buffer sRGB capable. """ def PlatformDefaults(self): """ PlatformDefaults() -> GLAttributes Set some typically needed attributes. """ def Defaults(self): """ Defaults() -> GLAttributes wxWidgets defaults: RGBA, Z-depth 16 bits, double buffering, 1 sample buffer, 4 samplers. """ def EndList(self): """ EndList() The set of attributes must end with this one; otherwise, the GPU may display nothing at all. """ # end of class GLAttributes class GLContextAttrs(GLAttribsBase): """ This class is used for setting context attributes. """ def CoreProfile(self): """ CoreProfile() -> GLContextAttrs Request an OpenGL core profile for the context. """ def MajorVersion(self, val): """ MajorVersion(val) -> GLContextAttrs Request specific OpenGL core major version number (>= 3). """ def MinorVersion(self, val): """ MinorVersion(val) -> GLContextAttrs Request specific OpenGL core minor version number. """ def OGLVersion(self, vmayor, vminor): """ OGLVersion(vmayor, vminor) -> GLContextAttrs An easy way of requesting an OpenGL version. """ def CompatibilityProfile(self): """ CompatibilityProfile() -> GLContextAttrs Request a type of context with all OpenGL features from version 1.0 to the newest available by the GPU driver. """ def ForwardCompatible(self): """ ForwardCompatible() -> GLContextAttrs Request a forward-compatible context. """ def ES2(self): """ ES2() -> GLContextAttrs Request an ES or ES2 ("Embedded Subsystem") context. """ def DebugCtx(self): """ DebugCtx() -> GLContextAttrs Request debugging functionality. """ def Robust(self): """ Robust() -> GLContextAttrs Request robustness, or how OpenGL handles out-of-bounds buffer object accesses and graphics reset notification behaviours. """ def NoResetNotify(self): """ NoResetNotify() -> GLContextAttrs With robustness enabled, never deliver notification of reset events. """ def LoseOnReset(self): """ LoseOnReset() -> GLContextAttrs With robustness enabled, if graphics reset happens, all context state is lost. """ def ResetIsolation(self): """ ResetIsolation() -> GLContextAttrs Request OpenGL to protect other applications or shared contexts from reset side-effects. """ def ReleaseFlush(self, val=1): """ ReleaseFlush(val=1) -> GLContextAttrs Request OpenGL to avoid or not flushing pending commands when the context is made no longer current (released). """ def PlatformDefaults(self): """ PlatformDefaults() -> GLContextAttrs Set platform specific defaults. """ def EndList(self): """ EndList() The set of attributes must end with this one; otherwise, the GPU may display nothing at all. """ # end of class GLContextAttrs class GLContext(Object): """ GLContext(win, other=None, ctxAttrs=None) An instance of a wxGLContext represents the state of an OpenGL state machine and the connection between OpenGL and the system. """ def __init__(self, win, other=None, ctxAttrs=None): """ GLContext(win, other=None, ctxAttrs=None) An instance of a wxGLContext represents the state of an OpenGL state machine and the connection between OpenGL and the system. """ def IsOK(self): """ IsOK() -> bool Checks if the underlying OpenGL rendering context was correctly created by the system with the requested attributes. """ def SetCurrent(self, win): """ SetCurrent(win) -> bool Makes the OpenGL state that is represented by this rendering context current with the wxGLCanvas win. """ # end of class GLContext class GLCanvas(Window): """ GLCanvas(parent, dispAttrs, id=ID_ANY, pos=DefaultPosition, size=DefaultSize, style=0, name=GLCanvasName, palette=NullPalette) GLCanvas(parent, id=wx.ID_ANY, attribList=None, pos=wx.DefaultPosition, size=wx.DefaultSize, style=0, name='GLCanvas', palette=wx.NullPalette) wxGLCanvas is a class for displaying OpenGL graphics. """ def __init__(self, *args, **kw): """ GLCanvas(parent, dispAttrs, id=ID_ANY, pos=DefaultPosition, size=DefaultSize, style=0, name=GLCanvasName, palette=NullPalette) GLCanvas(parent, id=wx.ID_ANY, attribList=None, pos=wx.DefaultPosition, size=wx.DefaultSize, style=0, name='GLCanvas', palette=wx.NullPalette) wxGLCanvas is a class for displaying OpenGL graphics. """ def SetColour(self, colour): """ SetColour(colour) -> bool Sets the current colour for this window (using glcolor3f()), using the wxWidgets colour database to find a named colour. """ def SetCurrent(self, context): """ SetCurrent(context) -> bool Makes the OpenGL state that is represented by the OpenGL rendering context context current, i.e. """ def SwapBuffers(self): """ SwapBuffers() -> bool Swaps the double-buffer of this window, making the back-buffer the front-buffer and vice versa, so that the output of the previous OpenGL commands is displayed on the window. """ @staticmethod def IsDisplaySupported(*args, **kw): """ IsDisplaySupported(dispAttrs) -> bool IsDisplaySupported(attribList) -> bool Determines if a canvas having the specified attributes is available. """ @staticmethod def IsExtensionSupported(extension): """ IsExtensionSupported(extension) -> bool Returns true if the extension with given name is supported. """ @staticmethod def GetClassDefaultAttributes(variant=WINDOW_VARIANT_NORMAL): """ GetClassDefaultAttributes(variant=WINDOW_VARIANT_NORMAL) -> VisualAttributes """ # end of class GLCanvas USE_GLCANVAS = 0 #-- end-_glcanvas --#